![]() ![]() ![]() We bought both games as soon as they were released, running them on Shield's console mode. The games have been released with Nvidia Shield marketing in mind - the handheld having been slashed in price to a rather attractive $199 - but we strongly suspect the games will work on any Tegra 4-enabled device, though you may need a USB joypad. ![]() The classic Half-Life 2 arrived in 2004, with Portal arriving almost three years later, both receiving decent enough - if not exactly exceptional - ports onto the Xbox 360 in 2008, and in the here and now we should be expecting great things from these titles running on Tegra 4, which remains one of the most capable mobile processors on the market. This makes the arrival of Nvidia-sanctioned Android ports of Half-Life 2 and Portal - out now on Google Play for $9.99/£5.99 - of remarkable interest. In the meanwhile, processors like Tegra 4 and PowerVR Rogue inch ever closer to the Xbox 360 and PlayStation 3 standard in terms of raw processing power. Just how far are we away from the day when we will be able to play games that reach last-gen console graphical quality on our mobile devices? From a technological standpoint, the arrival of chips like Tegra K1 and a fully featured Trine 2 port suggest that the time may be near. ![]()
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